{"id":123364,"date":"2017-03-21T09:49:39","date_gmt":"2017-03-21T13:49:39","guid":{"rendered":"https:\/\/today.uconn.edu\/?p=123364"},"modified":"2017-03-21T09:49:39","modified_gmt":"2017-03-21T13:49:39","slug":"learning-rules-game","status":"publish","type":"post","link":"https:\/\/today.uconn.edu\/2017\/03\/learning-rules-game\/","title":{"rendered":"Learning the Rules of the Game"},"content":{"rendered":"<p>Gamification may not yet be a familiar concept to many in the academic world, but thanks to courses taught by Jonathan Moore in the School of Business, UConn students are beginning to bring what they\u2019ve learned in the classroom about this powerful user engagement tool into real-world settings.<\/p>\n<p>So, what is gamification? Moore, an instructor-in-residence who who teaches both\u00a0undergraduate and graduate class sections on the topic, explains it like this:<\/p>\n<p>\u201cGamification is the process of taking game elements, techniques, and mechanics, and then applying them to a non-game environment,\u201d he says. \u201cThat environment can be business, it can be learning or professional development, it can be social, so the context can be anything, but for these classes the focus is mostly on business applications.\u201d<\/p>\n<div class=\"wonderplugingallery-container\" id=\"wonderplugingallery-container-68\" style=\"max-width:630px;margin:0 auto;\"><div class=\"wonderplugingallery\" id=\"wonderplugingallery-68\" data-galleryid=\"68\" data-width=\"630\" data-height=\"420\" data-skin=\"light\" data-random=\"false\" data-autoslide=\"false\" data-autoplayvideo=\"false\" data-schemamarkup=\"false\" data-hidetitlewhenvideoisplaying=\"false\" data-disablehovereventontouch=\"false\" data-autoslideandplayafterfirstplayed=\"false\" data-html5player=\"true\" data-responsive=\"true\" data-fullwidth=\"false\" data-showtitle=\"true\" data-showdescription=\"true\" data-showplaybutton=\"true\" data-showfullscreenbutton=\"true\" data-showtimer=\"true\" data-showcarousel=\"true\" data-galleryshadow=\"false\" data-slideshadow=\"true\" data-thumbshowtitle=\"false\" data-thumbshadow=\"true\" data-lightboxshowtitle=\"false\" data-lightboxshowdescription=\"true\" data-specifyid=\"true\" data-donotinit=\"false\" data-addinitscript=\"false\" data-triggerresize=\"false\" data-thumbcolumnsresponsive=\"false\" data-showimgtitle=\"false\" data-titlesmallscreen=\"false\" data-initsocial=\"true\" data-showsocial=\"false\" data-showemail=\"false\" data-showfacebook=\"true\" data-showtwitter=\"true\" data-showpinterest=\"true\" data-socialrotateeffect=\"true\" data-doshortcodeontext=\"false\" data-duration=\"1500\" data-slideduration=\"1000\" data-slideshowinterval=\"6000\" data-googleanalyticsaccount=\"\" data-resizemode=\"fill\" data-imagetoolboxmode=\"mouseover\" data-effect=\"fade\" data-padding=\"12\" data-bgcolor=\"\" data-bgimage=\"\" data-thumbwidth=\"48\" data-thumbheight=\"48\" data-thumbgap=\"8\" data-thumbrowgap=\"16\" data-lightboxtextheight=\"72\" data-lightboxtitlecss=\"{color:#333333; font:bold 12px Arial,Helvetica,sans-serif; overflow:hidden; white-space:normal; line-height:18px;}\" data-lightboxdescriptioncss=\"{color:#333333; font:normal 12px Arial,Helvetica,sans-serif; overflow:hidden; white-space:normal; line-height:14px;}\" data-titlecss=\"{color:#ffffff; font-size:14px; font-family:Armata, sans-serif, Arial; overflow:hidden; white-space:normal; text-align:left; padding:10px 0px 10px 10px;  background:rgb(102, 102, 102) transparent; background:rgba(102, 102, 102, 0.6); display:none;}\" data-descriptioncss=\"{color:#ffffff; font-size:12px; font-family:Armata, sans-serif, Arial; overflow:hidden; white-space:normal; text-align:left; padding:10px;  background:rgb(102, 102, 102) transparent; background:rgba(102, 102, 102, 0.6);}\" data-titleheight=\"72\" data-titlesmallscreenwidth=\"640\" data-titleheightsmallscreen=\"148\" data-socialmode=\"mouseover\" data-socialposition=\"position:absolute;top:8px;right:8px;\" data-socialpositionlightbox=\"position:absolute;top:8px;right:8px;\" data-socialdirection=\"horizontal\" data-socialbuttonsize=\"32\" data-socialbuttonfontsize=\"18\" data-triggerresizedelay=\"100\" data-thumbmediumsize=\"800\" data-thumbsmallsize=\"480\" data-thumbmediumwidth=\"64\" data-thumbmediumheight=\"64\" data-thumbsmallwidth=\"48\" data-thumbsmallheight=\"48\" data-imgtitle=\"title\" data-jsfolder=\"https:\/\/today.uconn.edu\/wp-content\/plugins\/wonderplugin-library\/engine\/\" style=\"display:none;\" ><a class=\"html5galleryimglink\" href=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a142-1.jpg\" data-mediatype=1><img decoding=\"async\" class=\"html5galleryimg html5gallery-tn-image lazyload\" data-src=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a142-1-150x150.jpg\" alt=\"gamification170222a142\" data-description=\"Instructor-in-residence Jonathan Moore, foreground, demonstrates a hands-on exercise during a class on gamification. (Sean Flynn\/UConn Photo)\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 150px; --smush-placeholder-aspect-ratio: 150\/150;\"><\/a><div class=\"html5gallery-info\"><div class=\"html5gallery-title\">gamification170222a142<\/div><div class=\"html5gallery-description\">Instructor-in-residence Jonathan Moore, foreground, demonstrates a hands-on exercise during a class on gamification. (Sean Flynn\/UConn Photo)<\/div><\/div><a class=\"html5galleryimglink\" href=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a208-1.jpg\" data-mediatype=1><img decoding=\"async\" class=\"html5galleryimg html5gallery-tn-image lazyload\" data-src=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a208-1-150x150.jpg\" alt=\"gamification170222a208\" data-description=\"Wah Jian Lin takes part in a hands-on exercise called &quot;Design Thinking: Marshmallow Challenge.&quot; (Sean Flynn\/UConn Photo)\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 150px; --smush-placeholder-aspect-ratio: 150\/150;\"><\/a><div class=\"html5gallery-info\"><div class=\"html5gallery-title\">gamification170222a208<\/div><div class=\"html5gallery-description\">Wah Jian Lin takes part in a hands-on exercise called &quot;Design Thinking: Marshmallow Challenge.&quot; (Sean Flynn\/UConn Photo)<\/div><\/div><a class=\"html5galleryimglink\" href=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a136-1.jpg\" data-mediatype=1><img decoding=\"async\" class=\"html5galleryimg html5gallery-tn-image lazyload\" data-src=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a136-1-150x150.jpg\" alt=\"gamification170222a136\" data-description=\"Richard Vincent III, left, and Cindy Lin take part in a hands-on exercise involving dried spaghetti and marshmallows. (Sean Flynn\/UConn Photo)\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 150px; --smush-placeholder-aspect-ratio: 150\/150;\"><\/a><div class=\"html5gallery-info\"><div class=\"html5gallery-title\">gamification170222a136<\/div><div class=\"html5gallery-description\">Richard Vincent III, left, and Cindy Lin take part in a hands-on exercise involving dried spaghetti and marshmallows. (Sean Flynn\/UConn Photo)<\/div><\/div><a class=\"html5galleryimglink\" href=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a084-1.jpg\" data-mediatype=1><img decoding=\"async\" class=\"html5galleryimg html5gallery-tn-image lazyload\" data-src=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a084-1-150x150.jpg\" alt=\"gamification170222a084\" data-description=\"Richard Vincent III, left, and Cindy Lin discuss the hands-on exercise, which involved dried spaghetti and marshmallows. (Sean Flynn\/UConn Photo)\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 150px; --smush-placeholder-aspect-ratio: 150\/150;\"><\/a><div class=\"html5gallery-info\"><div class=\"html5gallery-title\">gamification170222a084<\/div><div class=\"html5gallery-description\">Richard Vincent III, left, and Cindy Lin discuss the hands-on exercise, which involved dried spaghetti and marshmallows. (Sean Flynn\/UConn Photo)<\/div><\/div><a class=\"html5galleryimglink\" href=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a103-1.jpg\" data-mediatype=1><img decoding=\"async\" class=\"html5galleryimg html5gallery-tn-image lazyload\" data-src=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a103-1-150x150.jpg\" alt=\"gamification170222a103\" data-description=\"From left, Jonathan Stryjek, Kenneth Erikson, and Brandon Godin work together on the &quot;Marshmallow Challenge.&quot; (Sean Flynn\/UConn Photo)\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 150px; --smush-placeholder-aspect-ratio: 150\/150;\"><\/a><div class=\"html5gallery-info\"><div class=\"html5gallery-title\">gamification170222a103<\/div><div class=\"html5gallery-description\">From left, Jonathan Stryjek, Kenneth Erikson, and Brandon Godin work together on the &quot;Marshmallow Challenge.&quot; (Sean Flynn\/UConn Photo)<\/div><\/div><a class=\"html5galleryimglink\" href=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a249-1.jpg\" data-mediatype=1><img decoding=\"async\" class=\"html5galleryimg html5gallery-tn-image lazyload\" data-src=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a249-1-150x150.jpg\" alt=\"gamification170222a249\" data-description=\"Marion Nobles and Dongyeop Kang take part in a hands-on exercise called &quot;Design Thinking: Marshmallow Challenge.&quot; (Sean Flynn\/UConn Photo)\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 150px; --smush-placeholder-aspect-ratio: 150\/150;\"><\/a><div class=\"html5gallery-info\"><div class=\"html5gallery-title\">gamification170222a249<\/div><div class=\"html5gallery-description\">Marion Nobles and Dongyeop Kang take part in a hands-on exercise called &quot;Design Thinking: Marshmallow Challenge.&quot; (Sean Flynn\/UConn Photo)<\/div><\/div><a class=\"html5galleryimglink\" href=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a077-1.jpg\" data-mediatype=1><img decoding=\"async\" class=\"html5galleryimg html5gallery-tn-image lazyload\" data-src=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a077-1-150x150.jpg\" alt=\"gamification170222a077\" data-description=\"A computer diagram maps out the &quot;Marshmallow Challenge&quot; exercise. (Sean Flynn\/UConn Photo)\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 150px; --smush-placeholder-aspect-ratio: 150\/150;\"><\/a><div class=\"html5gallery-info\"><div class=\"html5gallery-title\">gamification170222a077<\/div><div class=\"html5gallery-description\">A computer diagram maps out the &quot;Marshmallow Challenge&quot; exercise. (Sean Flynn\/UConn Photo)<\/div><\/div><a class=\"html5galleryimglink\" href=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a071-1.jpg\" data-mediatype=1><img decoding=\"async\" class=\"html5galleryimg html5gallery-tn-image lazyload\" data-src=\"http:\/\/today.uconn.edu\/wp-content\/uploads\/2017\/02\/gamification170222a071-1-150x150.jpg\" alt=\"gamification170222a071\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 150px; --smush-placeholder-aspect-ratio: 150\/150;\"><\/a><div class=\"html5gallery-info\"><div class=\"html5gallery-title\">gamification170222a071<\/div><\/div><\/div><\/div>\n<p>For the most part, businesses use gamification for one simple reason \u2013 to increase user engagement. Whether that user is an employee of the company or a customer, gamification aims to engage the person in a way that brings out their deep-seated need to compete and their desire to experience earned gratification.<\/p>\n<p>On the customer engagement side, <a href=\"http:\/\/www.mycustomer.com\/community\/blogs\/monicawells\/top-10-best-examples-of-gamification-in-business\">one successful example<\/a> is the M&amp;M\u2019s Eye-Spy Pretzel game. In this marketing stunt, which was intended to increase brand awareness for a new product, users were simply asked to find the small pretzel in a large graphic created with M&amp;M\u2019s. With the gamified elements to this marketing ploy, the company was able to gain 25,000 new likes on their Facebook page, 6,000 shares, and over 10,000 comments, with a relatively small financial investment.<\/p>\n<p>On the employee engagement side, <a href=\"http:\/\/www.mycustomer.com\/community\/blogs\/monicawells\/top-10-best-examples-of-gamification-in-business\">one notable application<\/a> was with a company called Bluewolf, which employed a \u201cGoing Social\u201d program to improve internal communication, leading to a subsequent bump in productivity. The program gave employees points for developing creative internal and external profiles, encouraged them to write blog posts, and gave them badges for excellence in workplace communication. This new system led to a measured increase of up to 25 percent in employee productivity.<\/p>\n<blockquote>\n  <p>Gamification is the process of taking game elements, techniques, and mechanics, and then applying them to a non-game environment. <cite> &#8212 Jonathan Moore<\/cite><\/p>\n<\/blockquote>\n<p>But while the concept is simple, there are complex challenges in implementing it. In 2012, U.S. research firm <a href=\"http:\/\/www.gartner.com\/newsroom\/id\/2251015\">Gartner Inc. predicted<\/a> that more than 80 percent of all gamified applications would fail to meet business objectives. Moore says that number is not surprising, but results from a lack of understanding of the subject and companies\u2019 failure to tailor the details of their gamification plans to their target audience.<\/p>\n<p>So when Moore started teaching at UConn in fall 2015, he set out to bridge the gap between integrating game design and the massive amounts of behavioral data companies hold about their employees and customers:<\/p>\n<p>\u201cBig data drives gamification mainly because we now know much more about what people want when it comes to services and products,\u201d he says. \u201cWe can track behavior and choices, and then customize experiences based off information and predictive analytics, instead of incomplete measures like surveys and focus groups.<\/p>\n<p>\u201cGamification is essentially an advanced process of user design, so the more you know about your audience, the better you can align your objectives with them and create the most engaging, yet customized, experience possible.\u201d<\/p>\n<p>With more universities creating curriculum around this field, companies now holding massive amounts of user data, and students learning a different way of thinking, gamification is starting to move from a guessing game to an exact science.<\/p>\n<p>That science, particularly in the business sphere, is what fascinates finance major Labib Fasihuddin \u201917 (BUS) the most about Moore\u2019s class:<\/p>\n<p>\u201cI love that I\u2019m learning different ways of thinking in business,\u201d Fasihuddin saiys. \u201cWhen you think about gamification in its purest form, you are really pinpointing how people can be motivated to take action, which is really interesting.\u201d<\/p>\n<p>As interest grows in the topic, Moore is starting to reach out to the community.<\/p>\n<p>\u201cWhen I went to a conference in the fall of 2016, there was this one instructor that was really making the case to have real-world projects,\u201d Moore said. \u201cSo at the beginning of the fall semester, I sent out an email blast to every organization on campus, asking if they\u2019d be interested in participating in a class project, and got an overwhelming response.\u201d<\/p>\n<p>After reviewing the options, Moore decided to partner with the <a href=\"https:\/\/career.uconn.edu\/\">UConn Center for Career Development<\/a>. Early in the semester, staff at the career development center introduced Moore\u2019s classes to some of the problems in their field. The students are now brainstorming gamified solutions, and will present them as their final class project.<\/p>\n<p>Some other organizations, including the <a href=\"http:\/\/entrepreneurship.uconn.edu\/members\/connecticut-small-business-development-center\/\">Connecticut Small Business Development Center<\/a>, have expressed interest in hosting interns specifically trained in gamification, to help integrate aspects of game design into their business planning.<\/p>\n<p>Moore sees huge potential for students trained in gamification as they transition into the job market.<\/p>\n<p>\u201cIf we\u2019re successful, we hope to set up a larger feeder program, whether it be for internships or to partner with outside companies on a larger scale in the future,\u201d he says. \u201cWe can only do so much in the classroom, but if we can give students some real-life opportunities to practice their skills, then they\u2019ll be able to build a portfolio and translate those skills to the real world.\u201d<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Students incorporate game design into business planning.<\/p>\n","protected":false},"author":58,"featured_media":122595,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_crdt_document":"","wds_primary_category":0,"wds_primary_series":0,"wds_primary_attribution":0,"footnotes":""},"categories":[1862,2225,2234],"tags":[],"magazine-issues":[],"coauthors":[117],"class_list":["post-123364","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-busn","category-uconn-storrs","category-university-life"],"pp_statuses_selecting_workflow":false,"pp_workflow_action":"current","pp_status_selection":"publish","acf":[],"publishpress_future_action":{"enabled":false,"date":"2026-04-23 15:25:12","action":"change-status","newStatus":"draft","terms":[],"taxonomy":"category","extraData":[]},"publishpress_future_workflow_manual_trigger":{"enabledWorkflows":[]},"_links":{"self":[{"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/posts\/123364","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/users\/58"}],"replies":[{"embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/comments?post=123364"}],"version-history":[{"count":8,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/posts\/123364\/revisions"}],"predecessor-version":[{"id":123468,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/posts\/123364\/revisions\/123468"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/media\/122595"}],"wp:attachment":[{"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/media?parent=123364"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/categories?post=123364"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/tags?post=123364"},{"taxonomy":"magazine-issue","embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/magazine-issues?post=123364"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/coauthors?post=123364"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}