{"id":67556,"date":"2012-10-23T08:14:33","date_gmt":"2012-10-23T12:14:33","guid":{"rendered":"https:\/\/today.uconn.edu\/?p=67556"},"modified":"2012-11-07T15:37:30","modified_gmt":"2012-11-07T20:37:30","slug":"expert-in-interactive-digital-media-joins-uconn-faculty","status":"publish","type":"post","link":"https:\/\/today.uconn.edu\/2012\/10\/expert-in-interactive-digital-media-joins-uconn-faculty\/","title":{"rendered":"Expert in Interactive Digital Media Joins UConn Faculty"},"content":{"rendered":"<figure id=\"attachment_67584\" aria-describedby=\"caption-attachment-67584\" style=\"width: 300px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Christensen121005b014.jpg\"><img decoding=\"async\" class=\"size-medium wp-image-67584 img-responsive lazyload\" title=\"John Christensen - featured\" data-src=\"https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Christensen121005b014-300x200.jpg\" alt=\"John Christensen, assistant professor of communication, with a health intervention video on Oct. 5, 2012. (Peter Morenus\/UConn Photo)\" width=\"300\" height=\"200\" data-srcset=\"https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Christensen121005b014-300x200.jpg 300w, https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Christensen121005b014-150x100.jpg 150w, https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Christensen121005b014.jpg 630w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/200;\" \/><\/a><figcaption id=\"caption-attachment-67584\" class=\"wp-caption-text\">John Christensen, assistant professor of communication, with a health intervention video on Oct. 5, 2012. (Peter Morenus\/UConn Photo)<\/figcaption><\/figure>\n<p>Some parents may be quick to disparage the countless hours their children spend engrossed in video games. Luckily for assistant professor John Christensen, it was a pastime that turned out to be a great career move.<\/p>\n<p>\u201cI was the kind of kid who refused to go outside on a sunny day,\u201d says Christensen, who joined UConn\u2019s Department of Communication this academic year, as one of the 500 new tenure-track faculty brought on board under the University\u2019s four-year hiring plan. \u201cI would stay inside playing video games for hours on end.\u201d<\/p>\n<p>That enthusiasm paid off. Today, Christensen is merging his technological expertise in the cutting-edge field of digital media with his research interests in health intervention. The interactive video games he designs center on helping to persuade individuals to make healthy decisions.<\/p>\n<p>It was while Christensen was doing a postdoctoral fellowship at University of Pennsylvania this past year that he saw an announcement on a higher ed listserv about UConn\u2019s hiring plan \u2013 an initiative that includes a focus on digital media. Having previously considered UConn for graduate school, Christensen was also aware of the health intervention studies ongoing at the University\u2019s Center for Health Intervention and Prevention (CHIP).<\/p>\n<p>\u201cI\u2019ve had my eye on UConn for a long time,\u201d says Christensen, now a CHIP research affiliate as well. \u201cIt was just the perfect fit for me.\u201d<\/p>\n<p><strong>Real-World Lessons in the Virtual World<br \/>\n<\/strong>Christensen\u2019s current projects are focused in part on two interactive video games, one of which is designed to prevent risky alcohol, drug, and sexual behavior. In these video games, Christensen brings to life a surprisingly authentic virtual world \u2013 a computer-generated nightclub, for example \u2013 where the player interacts with artificially intelligent characters, perhaps engaging in conversation with a character or asking them to dance.<\/p>\n<p>The game\u2019s intelligent virtual characters, known to researchers as conversational agents, are meanwhile gradually gathering information about the player\u2019s actions and choices in order to persuade the player to make safe decisions.<\/p>\n<p>\u201cThe idea is that, hopefully over a long interaction, these virtual characters can learn enough about who you are as a person to kind of tailor the intervention experience on the fly,\u201d Christensen explains.<\/p>\n<p>One game, for instance, is designed for young gay men, 18 to 24 years old. \u201cThis group has challenges when they go to college \u2013 for example, alcohol, drug use, and risky sexual behavior,\u201d Christensen says.<\/p>\n<figure id=\"attachment_67583\" aria-describedby=\"caption-attachment-67583\" style=\"width: 300px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Screenshot2.jpg\"><img decoding=\"async\" class=\"size-medium wp-image-67583 img-responsive lazyload\" title=\"John Christensen - video game screenshot 1\" data-src=\"https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Screenshot2-300x200.jpg\" alt=\"A screenshot from one of Christensen's interactive video games.\" width=\"300\" height=\"200\" data-srcset=\"https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Screenshot2-300x200.jpg 300w, https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Screenshot2-150x100.jpg 150w, https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Screenshot2.jpg 630w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/200;\" \/><\/a><figcaption id=\"caption-attachment-67583\" class=\"wp-caption-text\">A screenshot from one of Christensen&#8217;s interactive video games.<\/figcaption><\/figure>\n<p>\u201cWe wanted to give these individuals experience in a virtual world where they can make decisions, whether good or bad, in a safe environment. Then they can learn from those mistakes or those successes, and when they encounter situations in the real world, they can use the knowledge gained in the virtual world to help them out and avoid risk.\u201d<\/p>\n<p>Christensen\u2019s other line of work explores dietary decision making, placing the player in a virtual grocery store and ultimately measuring the degree to which the player\u2019s shopping cart comprises healthful choices. Given that the game\u2019s setting is computer-generated, it can be tailored as needed for use in many other types of studies.<\/p>\n<p>\u201cYou can create specific worlds designed to encourage specific behavior,\u201d Christensen says. \u201cYou can do experiments to test out whether pricing matters, whether packaging design matters. What we\u2019re creating here \u2013 in addition to a behavioral intervention that is designed to change behavior \u2013 is a kind of test bed that researchers can use over and over again as an experimental laboratory.\u201d<\/p>\n<p>Such a program also has potential beyond the research lab \u2013 for instance, as an educational game on health that could be licensed for use in summer camp programs, science centers, or high school health classes.<\/p>\n<p>Christensen says he looks forward to expanding on his research at UConn in the coming<\/p>\n<figure id=\"attachment_67585\" aria-describedby=\"caption-attachment-67585\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Screenshot1.jpg\"><img decoding=\"async\" class=\"size-medium wp-image-67585 img-responsive lazyload\" title=\"John Christensen - video game screenshot 2\" data-src=\"https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Screenshot1-300x200.jpg\" alt=\"A screenshot from one of Christensen's interactive video games.\" width=\"300\" height=\"200\" data-srcset=\"https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Screenshot1-300x200.jpg 300w, https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Screenshot1-150x100.jpg 150w, https:\/\/today.uconn.edu\/wp-content\/uploads\/2012\/10\/Screenshot1.jpg 630w\" data-sizes=\"(max-width: 300px) 100vw, 300px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 300px; --smush-placeholder-aspect-ratio: 300\/200;\" \/><\/a><figcaption id=\"caption-attachment-67585\" class=\"wp-caption-text\">A screenshot from one of Christensen&#8217;s interactive video games.<\/figcaption><\/figure>\n<p>years, combining innovative communication technologies, artificial intelligence, and interactive digital media to help improve people\u2019s health.<\/p>\n<p>\u201cOne of the reasons I thought UConn was an amazing fit for me is because it has collaborators that are interested in seeing how we can figure out whether or not these interventions are likely to be successful in an individual or in a population,\u201d he says.<\/p>\n<p>His early fascination with video games, then, has proven to be quite valuable after all \u2013 inspiring serious research studies, while offering a reminder that integrating the element of fun into interactive game design has its place, too.<\/p>\n<p>\u201cReally, at its core, it\u2019s a public service announcement,\u201d Christensen says of the games he designs. \u201cAnd who wants to be told what they should be doing? No one. \u2026 We can actually do meaningful work while still having fun.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>John Christensen, coming from the University of Pennsylvania,  combines innovative communication technologies, artificial intelligence, and interactive digital media to help improve people\u2019s health. <\/p>\n","protected":false},"author":33,"featured_media":67584,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_crdt_document":"","wds_primary_category":0,"wds_primary_series":0,"wds_primary_attribution":0,"footnotes":""},"categories":[1],"tags":[],"magazine-issues":[],"coauthors":[49],"class_list":["post-67556","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"pp_statuses_selecting_workflow":false,"pp_workflow_action":"current","pp_status_selection":"publish","acf":[],"publishpress_future_action":{"enabled":false,"date":"2026-04-10 14:01:17","action":"change-status","newStatus":"draft","terms":[],"taxonomy":"category","extraData":[]},"publishpress_future_workflow_manual_trigger":{"enabledWorkflows":[]},"_links":{"self":[{"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/posts\/67556","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/comments?post=67556"}],"version-history":[{"count":5,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/posts\/67556\/revisions"}],"predecessor-version":[{"id":67787,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/posts\/67556\/revisions\/67787"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/media\/67584"}],"wp:attachment":[{"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/media?parent=67556"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/categories?post=67556"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/tags?post=67556"},{"taxonomy":"magazine-issue","embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/magazine-issues?post=67556"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/today.uconn.edu\/wp-rest\/wp\/v2\/coauthors?post=67556"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}